Hyrule Warriors: Age of Imprisonment Helps Nintendo's Switch 2 Succeed in Its Most Major Challenge to Date

It's hard to believe, but we're already closing in on the Nintendo Switch 2's six-month milestone. By the time Metroid Prime 4: Beyond releases on December 4, we can provide the system a detailed assessment based on its impressive roster of first-party launch window games. Heavy hitters like Donkey Kong Bananza will dominate that check-in, but it's two newest Nintendo titles, the Pokémon Legends installment and now the Hyrule Warriors sequel, that have enabled the Switch 2 overcome a critical examination in its initial half-year: the tech exam.

Addressing Hardware Issues

Before Nintendo formally revealed the Switch 2, the primary worry from players about the then-theoretical console was about power. Regarding components, the company fell behind competing consoles for several generations. This situation began to show in the original Switch's later life. The hope was that a successor would bring more stable framerates, better graphics, and industry-standard features like ultra-high definition. Those are the features included when the console was debuted this summer. Or that's what its specs indicated, anyway. To truly know if the upgraded system is an upgrade, it was necessary to observe some key games performing on the hardware. That has now happened over the last two weeks, and the prognosis remains healthy.

The Pokémon Title serving as Early Test

The system's initial big challenge came with last month's the new Pokémon game. The franchise had some infamous tech struggles on the initial console, with titles such as the Scarlet and Violet games launching in highly problematic conditions. Nintendo's hardware wasn't solely responsible for those problems; the game engine powering Game Freak's RPGs was outdated and strained beyond its capabilities in the transition to larger environments. Legends: Z-A would be more of a test for its creator than anything, but there was still a lot we'd be able to glean from the game's visual clarity and how it runs on the new system.

Although the title's limited detail has initiated conversations about the developer's skills, there's no denying that the latest installment is nowhere near the performance mess of its preceding game, the previous Legends game. It performs at a stable 60 frames per second on Switch 2, whereas the original console reaches only 30 fps. Some pop-in occurs, and you may notice various fuzzy textures if you zoom in, but you won't hit anything resembling the moment in Arceus where you begin airborne travel and watch the complete landscape transform into a rough, low-poly terrain. That qualifies to grant the new console a satisfactory rating, however with limitations considering that the developer has independent issues that exacerbate restricted capabilities.

Hyrule Warriors: Age of Imprisonment as the More Challenging Tech Test

We now have a more demanding performance examination, however, due to Age of Imprisonment, launched earlier this month. The new Zelda spin-off challenges the upgraded system due to its hack-and-slash gameplay, which has gamers battling a massive horde of creatures at all times. The earlier title, Age of Calamity, struggled on the original Switch as the console couldn't keep up with its fast-paced action and numerous on-screen elements. It often fell under the intended 30 frames and created the sensation that you were pushing too hard when being too aggressive.

Thankfully is that it also passes the tech test. I've been putting the release thoroughly during the past month, playing every single mission included. Throughout this testing, it's clear that it achieves a more stable framerate versus its earlier title, actually hitting its sixty frames goal with more consistency. It sometimes drops in the fiercest fights, but I haven't experienced any situation where the game turns into a slideshow as the framerate chugs. Part of that could be because of the reality that its short levels are structured to prevent overwhelming hordes on the display simultaneously.

Notable Compromises and Final Evaluation

Remaining are expected limitations. Especially, shared-screen play sees performance taking a noticeable decrease around 30 frames. Moreover the premier exclusive release where it's apparent a significant contrast between previous OLED screens and the updated LCD screen, with cutscenes especially appearing less vibrant.

But for the most part, the new game is a dramatic improvement versus its earlier title, like the Pokémon game is to Arceus. For those seeking any sign that the upgraded system is delivering on its performance claims, although with certain reservations present, both games provide a clear example of the way the new console is markedly enhancing franchises that had issues on older technology.

Virginia Brewer
Virginia Brewer

A tech enthusiast and writer passionate about emerging technologies and their impact on society, with a background in software development.